Monster Hunter’s giant sword was almost too big for Tony Jaa

Big swords and video video games go collectively like giant explosions and motion motion pictures. There’s no purpose Cloud Strife cannot wield the six-foot Buster Sword, regardless of it probably weighing a ton. Heaviness does not imply something once you’re manufactured from polygons.

But online game film diversifications bear the burden of creating the fantastical actual, particularly if they don’t seem to be relying fully on computer-generated graphics. So for the giant, seven-foot greatsword within the Monster Hunter video games to come back to life in live-action, the primary big query was: How do you make a model {that a} human actor can truly use?

Monster Hunter prop grasp Kerry Van Lillienfeld tells Polygon the sword offered an enormous problem throughout pre-production, particularly after they approached it like they’d every other prop. His workforce first tried to make a “tender” model — a pliable, lighter model made of froth and rubber — in a 3D printer. The ensuing model weighed “between 30 to 40 kg,” or round 66 to 88 kilos.

“I may hardly choose it up,” Van Lillienfeld says. “It’s tender, however it should crush you to dying.”

The greatsword is considered one of Monster Hunter’s most iconic weapons. While it may well take many varieties, relying on which gigantic monster components it is crafted from, some of the usually referenced appears like an extended, curving jaw bone, full with outsized pointy enamel. That’s what Van Lillienfeld tried to duplicate, whereas additionally faithfully sustaining the outlandish scale to its wielder.

“I’d by no means tried to remain this near the supply materials in my entire profession,” Van Lillienfeld says. He attributes the crew’s consideration to element to path from director Paul W. S. Anderson, who the prop grasp labored with on Resident Evil: The Final Chapter. And the “actuality” is in every single place; Milla Jovovich’s twin blades, one other weapon seared into followers’ brains, have been precise swords that might be lit on fireplace, Van Lillienfeld says. Jovovich discovered to spin them whereas they have been lit, and he mentioned about half the photographs have been the actual deal.

Instead of getting direct perception from Capcom, Van Lillienfeld and costume designer Danielle Knox describe working with a “younger, sensible gamer” the crew employed to tour them by Monster Hunter: World. His work offered gameplay seize anytime they wanted to see a weapon in motion or a 360-degree view of the sport’s detailed armor units.

Knox says the armor Jovovich wears after her character will get sucked into the Monster Hunter dimension was manufactured from plenty of totally different supplies, together with leggings manufactured from puff paint that might blister beneath warmth to resemble reptilian, dragon-like scales. “When we had so many various chest items and leg items made of various supplies, doing a becoming was rather a lot like enjoying the sport.”

Van Lillienfeld hit a snag within the pursuit for accuracy when the rubber greatsword got here out weighing too a lot for anybody to make use of. After preliminary setbacks, his workforce went again to check a brand new materials, a “brittle biscuit foam” that made a lighter greatsword. “Lighter” is a bit subjective although — the completed prop nonetheless got here in at round 33 kilos. He did not suppose that wasn’t gentle sufficient, till Tony Jaa, who performs the movie’s unnamed Hunter, walked in for a becoming.

“I may carry it over my shoulder, however Tony was in a position to simply choose it up and began doing all these poses,” he mentioned. “I do not suppose it may have labored with many actors, however he is simply such a martial artist that he may truly wield that factor.”

Monster Hunter is out there now to buy on Amazon, Apple, and Vudu, and involves VOD March 2.

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The put up Monster Hunter’s giant sword was almost too big for Tony Jaa appeared first on Polygon.


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